Software artist and media theorist Warren Sack refers to the new "spaces" of conversation enabled by the Internet as "very large-scale conversations" (VLSC) and argues that "VLSC poses a fundamental challenge to all existing social science methodologies because it constitutes a different scale of conversational interaction, a scale that has not been previously addressed by social science." Two of his projects specifically address this new space, Conversation Map (2001) and Agonistics: A Language Game (2004). http://diac.cpsr.org/cgi-bin/diac02/pattern.cgi/public?pattern_id=141 http://www.sims.berkeley.edu/~sack/cm/index.html Warren Sack publications forthcoming Warren Sack, “Discourse Architecture and Very Large-Scale Conversations,” in Digital Formations, Robert Latham and Saskia Sassen, Editors (Princeton, NJ: Princeton University Press/Social Science Research Council, forthcoming). Warren Sack, "Network Aesthetics," in Database Aesthetics, Victoria Vesna, Editor (Minneapolis, MN: University of Minnesota Press, forthcoming); this is an expanded version of “Artificial Intelligence and Aesthetics,” in TheEncyclopedia of Aesthetics, Volume 1, Michael Kelly, editor-in-chief (New York: Oxford University Press, 1998): 123-130. Warren Sack, “Aesthetics of Information Visualization,” to appear in Context Providers, Christiane Paul, Victoria Vesna, and Margot Lovejoy, Editors (forthcoming) Warren Sack, “The Questioning News System: Interactive News Narratives,” to appear in Tell Tale: The Narrative in Post-Digital Culture, Marisa S. Olson, Editor (Cambridge, MA: MIT Press, forthcoming) 2005 Flore Barcellini, Françoise Détienne, Jean-Marie Burkhardt, Warren Sack, "A study of online discussions in an Open-Source Software Community: Reconstructing thematic coherence and argumentation from quotation practices," to appear in the Proceedings of the Communities and Technologies Conference, Milan, Italy, June 2005. 2004 Warren Sack,“What does a very large-scale conversation look like?” in First Person: New Media as Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan, Editors (Cambridge, MA: MIT Press, 2004); earlier version appeared in Leonardo: Journal of Electronic Art and Culture, Volume 35, Number 4, August 2002; earlier conference version in the Electronic ArtsProceedings of ACM SIGGRAPH 2001, Los Angeles, CA, August 2001: 88-95. Warren Sack, “Reply to Phoebe Sengers and Rebecca Ross” and “Reply to Jill Walker,” in First Person: New Media as Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan, Editors (Cambridge, MA: MIT Press, 2004) Warren Sack, Françoise Détienne, Jean-Marie Burkhardt, Flore Barcellini, Nicolas Ducheneaut and Dilan Mahendran, “A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software,” Workshop on Distributed Collective Practices, ACM CSCWComputer-Supported Cooperative Work, Chicago, November 2004. 2003 Warren Sack, "On-Line Language Games," in Papers, Katie Holten, Editor (Limited Edition for the 50th Venice Biennale (Ireland), Venice, Italy, November 2003). Note: Katie Holten was Ireland's artist-representative at the 50th Venice Biennale and the edited Papers is her art piece for the Biennale. 2002 Warren Sack, “Artificial Dialectics,” in Proceedings of Shaping the Network Society: Patterns for Participation, Action and Change: DIAC-02 Symposium, Seattle, WA, May 16-19, 2002. Tom Erickson, Susan Herring and Warren Sack, "Workshop Description: Discourse Architectures: Designing and Visualizing Computer-Mediated Conversation," in the Proceedings ofACM CHI 2002, Minneapolis, MN, April 22nd, 2002. Warren Sack, “Stories and Social Networks” in Narrative Intelligence, Phoebe Sengers and Michael Mateas, Editors (Amsterdam: John Benjamins, 2002). Earlier version appeared in the Proceedings of the Workshop on Narrative Intelligence, Cape Cod, MA: American Association of Artificial Intelligence, November 1999. Warren Sack, “Conversation Map: A Content-based Usenet Newsgroup Browser” in in From Usenet to CoWebs: Interacting with Social Information Spaces, Christopher Lueg and Danyel Fisher, Editors (New York: Springer, 2002). Earlier version appeared in the Proceedings of the International Conference on Intelligent User Interfaces, New Orleans, LA: Association for Computing Machinery, January 2000. 2001 Warren Sack, “Mapping very large-scale conversations,” Cabinet: A Quarterly magazine of art and culture, Issue 2, Spring 2001; earlier conference version appeared in the Proceedings of DIAC 2000: Shaping the Network Society: The Future of the Public Sphere in Cyberspace, Seattle, WA: Computer Professionals for Social Responsibility, May 2000; reprinted in Katie Holten and others: Drawings. Instances. Collaborations + Texts, Katie Holten, Editor (Dublin, Ireland: Temple Bar Gallery & Studios and the Tûp Institute, 2002). Warren Sack, “Conversation Map: An Interface for Very Large-Scale Conversations,” Journal of Management Information Systems, Vol. 17 No. 3, Winter 2001 pp. 73 - 92; earlier conference version appeared as “Discourse Diagrams: Interface Design for Very Large Scale Conversations” in the Proceedings of theHawaii International Conference on System Sciences, Persistent Conversations Track, Maui, HI: IEEE Computer Society, January 2000. Warren Sack, “Actor-Role Analysis: Ideology, Point of View and the News,” in New Perspectives on Narrative Perspective, Will Van Peer and Seymour Chatman, Editors (New York: SUNY Press, 2001). 2000 Warren Sack and Joseph Dumit, “Artificial Participation: An Interview with Warren Sack,” Zeroing in on the Year 2000: The Final Edition (Late Editions, 8) George E. Marcus, Editor (Chicago: University of Chicago Press, 2000). 1997 Warren Sack, “Artificial Human Nature,” Design Issues, Volume 13, (Summer 1997): 55-64. 1996 Warren Sack, “Painting Theory Machines,” Art and Design (May 1996): 80-92. 1994 Warren Sack, “Future News: Constructing the Audience Constructing the News,” in Proceedings of WRITE’94, Vancouver, Canada, June 1994. Warren Sack and Marc Davis, “IDIC: Assembling Video Sequences from Story Plans and Content Annotations,” in Proceedings of the IEEE International Conference on Multimedia Computing and Systems, Boston, MA, May 14-19, 1994. 1993 Warren Sack, “The Everyday Life of ONR and IRL: A review of William Clancey's article entitled ‘Guidon-Manage Revisited’,” in the Journal of Artificial Intelligence in Education, Volume 4, number 1 (1993): 55-60. 1992 Warren Sack, “Knowledge Compilation and the Language Design Game,” in Intelligent Tutoring Systems, Second International Conference (Lecture Notes in Computer Science) Claude Frasson, Gilles Gauthier, and Gordon McCalla (editors), (Berlin: Spring-Verlag, 1992).